Entertainment Technology

The recent webinar panel discussion hosted by AVIXA, "“Esports: Looking to the Future in the Post-COVID-19 World”, brought together AV industry experts to share their perspectives on the opportunities and challenges in the esports space under current circumstances and in a post-COVID-19 world, Loanna Overcash reports on the discussion.
Haptics create the touch experience for remote or virtual control, and could even allow surgeons to be trained without risk.
Last month, we discussed various councils plans to hold or cancel fireworks displays among fear from constituents that they could spark new fires. In part 2 of this report, we will look at the opportunity for AV professionals to help alleviate some of the growing concerns through new approaches to
MadisonAV introduces the all new HARMAN AMX Enova DVX Presentation Switchers.
Over 20 channels of Sennheiser Digital 6000 were deployed at last month's GRAMMY Awards in a the first 'end-to-end' Digital Signal Chain for vocal mics.
In this two part investigation we look at how advances in projection mapping can enhance pyrotechnical displays, or even replace them in bushfire-prone areas during summer.
A pilot program using VR headsets to distract children during hospital operations has been launched by Lenovo and the Starlight Children’s Foundation as an alternative to using general anaesthetic.
At lightning speed, immersive technologies such as AR and VR are moving beyond proof of concept to proof of value. They’re shortening learning curves and improving business outcomes. Is your business capitalising on this change?
New developments are paving the way for widespread adoption of drones in AV applications, particularly when it comes to events.
The video gaming and e-sports (multiplayer electronic games played competitively for spectators) sector is expected to grow exponentially in coming years. Internet-gaming traffic is forecast to grow globally by 55 per cent annually and account for 4 per cent of global IP traffic by 2022.